Geometry Theme - Properties
A Theme which provides annotation of Item geometry.
Click here for Geometry Theme description.
Theme Properties
Theme Component Properties
Theme Properties
- Bold: _text_bold&
Should the legend/label text be drawn bold?
- Brush: _brush$
The Brush used for the legend/label text backdrop, if the legend/label text is opaque.
- Class: _classTheme$
The class of the Theme.
- Description: _DESC$
A textual description of the object.
- Disabled: _bDisabled&
Should Theme graphics be disabled?
- Filter: _filter$
Optional filter name, used to control which items are displayed in the map window.
- Fixed size symbols: _bFixed&
Symbols are to be fixed size. True/False
- Font: _font$
The font used for the legend/label text.
- Italic: _text_italic&
Should the legend/label text be drawn italicised?
- Maximum scale: _scalemax#
The highest reproduction scale at which Theme annotation graphics will be drawn. If you set this value to 1000, and then zoom out to 1:2000 the Theme annotation will become invisible.
- Minimum scale: _scalemin#
The lowest reproduction scale at which Theme annotation graphics will be drawn. If you set this value to 100, and then zoom out to 1:50 the Theme annotation will become invisible.
- Opaque: _text_opaque&
Should the legend/label text be drawn opaque?
If this value is True
for legend text then the legend will draw with a surrounding box drawn with the legend Pen, and filled with the legend Brush.
If this value is True
for label text then the labels will appear with a filled background, drawn using the label Brush.
- Outline: _text_outline&
The theme's text outline.
- Pen: _pen$
The Pen used to draw the legend/label text.
- Point height: _point_height&
The point height of the legend/label text.
- Samples per column: _nPerColumn&
The number of samples, i.e. Theme components, per legend column. This property can have a value up to 200.
- Sample size factor: _sampleSize#
The scale factor to apply to samples, relative to the text height.
- Select End annotation symbol: _shapeEnd$
Name of End symbol if _bUseShapeEnd& is True, i.e. Geometry.End.
- Select Midpoint annotation symbol: _shapeMidpoint$
Name of Midpoint symbol if _bUseShapeMidpoint& is True, i.e. Geometry.Midpoint.
- Select Origin annotation symbol: _shapeOrigin$
Name of Origin symbol if _bUseShapeOrigin& is True, i.e. Geometry.Origin.
- Select Self-cross validation symbol: _shapeSelfIntersection$
Name of Self-cross symbol if _bUseShapeSelfIntersection& is True, i.e. Geometry.SelfIntersection.
- Select Spike validation symbol: _shapeSpike$
Name of Spike symbol if _bUseShapeSpike& is True, i.e. Geometry.Spike.
- Select Start annotation symbol: _shapeStart$
Name of Start symbol if _bUseShapeStart& is True, i.e. Geometry.Start.
- Select Straight annotation symbol: _shapeStraight$
Name of Straight symbol if _bUseShapeStraight& is True, i.e. Geometry.Straight.
- Select Vertex annotation symbol: _shapeVertex$
Name of Vertex symbol if _bUseShapeVertex& is True, i.e. Geometry.Vertex.
- Subtitle: _subtitle$
The legend subtitle.
- Subtitle size factor: _subtitleSize#
The scale factor to apply to the subtitle text, relative to the text height.
- Title: _title$
The Theme title.
- Title bold: _title_bold&
Should the title text be bold?
- Title size factor: _titleSize#
The scale factor to apply to the title text, relative to the text height.
- Underlined: _text_underlined&
Should the legend/label text be drawn underlined?
- Use End annotation symbol: _bUseShapeEnd&
An End annotation symbol is to be used.
If this value is True End annotation symbol is on.
If this value is False End annotation symbol is off.
- Use Midpoint annotation symbol: _bUseShapeMidpoint&
A Midpoint annotation symbol is to be used.
If this value is True Midpoint annotation symbol is on.
If this value is False Midpoint annotation symbol is off.
- Use Origin annotation symbol: _bUseShapeOrigin&
An Origin annotation symbol is to be used.
If this value is True Origin annotation symbol is on.
If this value is False Origin annotation symbol is off.
- Use Self-cross validation symbol: _bUseShapeSelfIntersection&
A Self-cross validation symbol is to be used.
If this value is True Self-cross validation symbol is on.
If this value is False Self-cross validation symbol is off.
- Use Spike validation symbol: _bUseShapeSpike&
A Spike validation symbol is to be used.
If this value is True Spike validation symbol is on.
If this value is False Spike validation symbol is off.
- Use Start annotation symbol: _bUseShapeStart$
A Start annotation symbol is to be used.
If this value is True Start annotation symbol is on.
If this value is False Start annotation symbol is off.
- Use Straight annotation symbol: _bUseShapeStraight&
A Straight annotation symbol is to be used.
If this value is True Straight annotation symbol is on.
If this value is False Straight annotation symbol is off.
- Use Vertex annotation symbol: _bUseShapeVertex&
A Vertex annotation symbol is to be used.
If this value is True Vertex annotation symbol is on.
If this value is False Vertex annotation symbol is off.
- Wrap character: _wrap$
The character at which to wrap a string.
- Wrap length: _wrapLength&
The length at which to wrap a string (+ve: wrap after N characters; -ve: wrap at exactly N characters)
Theme Component Properties
- Brush: _brush$
The Brush used to fill the Theme component. Use "" to not override the item Brush.
- Disabled: _bDisabled&
Should the Theme component graphics be disabled?
- Hidden: _bHidden&
Should the Theme component graphics be hidden?
- Pen: _pen$
The Pen used to draw the Theme component. Use "" to not override the item Pen.
- Symbol: _shape$
The Symbol used for point items which match the Theme component. Use "" to not override the point Symbol.
- Title: _title$
The title of a Theme component, for display in the Theme legend.
- Value: _strValue#
A value in the Theme.
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