TIN
A TIN (Triangulated Irregular Network) is a 3D surface made up of triangular faces. All triangles face the same direction (either up or down).
Each vertex of each triangular face has a height; thus a Contour or a Flow can be used to annotate the TIN.
Properties
- Area: _area#
The area covered by the item in square metres. - Blended Colours: _bBlend&
Should the colours of a Surface item be blended between nodes? - Clockwise: _bClockwise&
Is the item geometry defined in a clockwise direction? - Delaunay: _bDelaunay&
Do all edges pass Delaunay conditions? - Number of edges: _nEdge&
The number of visible edges in a Surface. - Number of nodes: ex
- Smooth: _bSmooth& (True/False)
Set to True to draw with smooth interpolation across each triangle between the colours at each triangle vertex in both the Map and 3D Windows. - Splinter factor: _splinter#
The splinter factor of the Polygon. A circle has a splinter factor of 1. A very long and thin area could have a splinter factor of 100. Polygon items with large splinter factors are often produced by overlapping lines which are almost by not quite the same.