TIN
A TIN (Triangulated Irregular Network) is a 3D surface made up of triangular faces. All of the triangles face the same direction, either up or down.
Each vertex of each triangular face has a height, thus a Contour or a Flow can be used to annotate the TIN.
Properties
Item Properties
Properties
-
- Area: _area#
The area covered by the item in square metres.
- Blended Colours: _bBlend&
Should the colours of a Surface item be blended between nodes?
- Clockwise: _bClockwise&
Is the item geometry defined in a clockwise direction?
- Delaunay: _bDelaunay&
Do all edges pass Delaunay conditions?
- Number of edges: _nEdge&
The number of visible edges in a Surface.
- Number of nodes: _nNode&
The number of nodes in a Surface.
- Smooth: _bSmooth& (True/False)
Set to True to draw with smooth interpolation across each triangle between the colours at each triangle vertex in both the Map and 3D Windows.
- Splinter factor: _splinter#
The splinter factor of the Polygon. A circle has a splinter factor of 1. A very long and thin area could have a splinter factor of 100. Polygon items with large splinter factors are often produced by overlapping lines which are almost by not quite the same.
Top of page
GTinSurface
Click to return to www.cadcorp.com
© Copyright 2000-2017 Computer Aided Development Corporation Limited (Cadcorp).