TopoPolygon creates TopoPolygon items from a Link and Node item structure.
- If you do not wish to add further polygons to the TopoPolygon, proceed to step 4. In this case, the position you clicked becomes the seed point of the TopoPolygon.
- If you wish the TopoPolygon to include further Polygons adjacent to the first, click within them, one after another. In this case, SIS decides where the seed point will be. The selected polygons which are to form the TopoPolygon are shaded. You can remove a polygon that is already selected by clicking in it again.
SIS will create the seed point at the first position you entered.
If you are having trouble forming the TopoPolygon item you want, this could be because the Link items are crossing over each other without Node junctions.
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