Insert Block places an instance of a Block on the current editable overlay, creating an Insert item.
On selecting Insert Block, the Block name dialog will prompt you to select a Block name from a drop-down list of available Blocks:
After selecting a Block, an Insert item containing the Block items will be placed on the cursor.
Positioning the Insert Block:
If you do wish to make any scale, mirror or rotation changes to the Insert Block press the Enter key to display a Transformation dialog:
Scale
Enlarges or reduces the items on the cursor by the specified value. This value is relative to its current size, and ignores any previous enlargement or reduction.
Mirror
Creates a mirror image of the graphics on the cursor, using the specified angle as the mirror plane. 0 degrees is horizontal, 45 degrees is bottom-left to top-right, and 90 degrees is vertical.
Rotate about Axes:
X - Defines three-dimensional rotation around the X-axis. This option is only useful in 3D modelling.
Y - Defines three-dimensional rotation around the Y-axis. This option is only useful in 3D modelling.
Z - Rotates the items on the cursor through the specified angle. Positive angles are anti-clockwise, negative angles are clockwise.
See Blocks for further details.
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